Hi! I’m Maartje van Proosdij, an industrial designer and design researcher with a focus on people and interactions. I am a highly motivated, enthusiastic and emphatic graduate in Industrial Design Engineering at the TU Delft, with an aptitude for working in a team as well as individually. While studying I gained work experience as a designer and design consultant in a design agency. I am now looking for a stimulating and challenging position in a research & design agency with a focus on social design. During my thesis I developed an expertise in the relation between sex and gender, and design. Through this project I have gained a new perspective on what it can mean to design in an inclusive way, and have become even more passionate about inclusive and meaningful design projects. For work opportunities, or a chat about (gender)inclusive design, feel free to contact me at [email protected] |
Highlighted work
One size fits someA project about gender bias in design
Why does voice recognition software work better for men? Why are public diaper changing tables mostly located in the women’s toilets? Why is driving a car much less safe for women compared to men? This is the result of gender bias in design. This project explores this phenomenon. |
Elevator awkwardnessA project about... awkwardness
in the elevator Do you feel awkward and self-aware when using an elevator with strangers? You're not the only one. From awkward greetings to dead silence, pressing the wrong button to being stared at through the mirror, everyone has had some awkward experiences inside this little steel box. What makes riding the elevator so uncomfortable? How can we make this experience more enjoyable? This project explores these questions.
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Other projects
Experience dystopia
An uncomfortable project The choices we make today affect our future wellbeing, but these effects can’t always be seen right away. What if we could take a peek into the future. This project experiments with a dystopian future scenario as a means of conveying a message about our behavior today.
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Getikt
An offline videogame Obesity at a young age is a growing problem. Children stay inside more often to play video games resulting in reduced exercise and social interaction, which negatively affects their development. How can we turn this around?
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